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// MONETIZATION CALCULATOR

Monetization Calculator

Model revenue from DAU, retention, ad impressions, fill rate, eCPM, and in-app purchase conversion. No backend required.

Retention

Ads

IAP

Daily Revenue

$6,561

Monthly Revenue

$196,836

Yearly Revenue

$2,394,838

Target CPI

$0.46

Revenue Mix

Ads 20.0% / IAP 80.0%

Effective ARPDAU: $0.13

Rewarded Ads$712.80 / day
Interstitial Ads$598.40 / day
IAP$5,250 / day

Modeled Ads / Day

$1,311

Modeled IAP / Day

$5,250

Retention LTV

$0.71

Payback rule: keep CPI below roughly 65% of estimated LTV unless you have strong organic lift or cross-promo. For this setup, a practical paid user acquisition ceiling is $0.46.

Break-even daily users at current revenue density: 50,000 DAU generates $6,561 per day.

Revenue planning

Turn DAU, retention, ads, and IAP assumptions into a launch conversation.

This calculator is designed for mobile game founders, publishers, and Unity teams that need a quick revenue model before production or relaunch work. Use it to compare rewarded ads, interstitial pacing, eCPM, fill rate, IAP conversion, retention, CPI, and payback assumptions before deciding whether the game needs monetization tuning, LiveOps, analytics, or a deeper product change.

Before launch

Estimate whether the planned ad moments and purchase offers can support the target acquisition cost.

After soft launch

Compare the model against real ARPDAU, retention, ad opt-in, fill rate, crashes, and store conversion.

For reskins

Check whether a template game needs new ad placements, reward balance, economy pacing, or screenshot positioning.

For LiveOps

Use the gap between target and actual revenue to prioritize events, offers, levels, and retention updates.