Event taxonomy for gameplay, onboarding, ads, and purchases
// GAME_ANALYTICS
Mobile Game Analytics Setup for Retention and Revenue
Set up mobile game analytics for retention, funnels, ad revenue, IAP, crashes, onboarding, level difficulty, and store growth decisions.
What We Deliver
Retention, funnel, ARPDAU, LTV, and crash KPI planning
Level difficulty and progression event mapping
Monetization event structure for rewarded ads and IAP
Actionable dashboard and review recommendations
Built For Search, Store Launch, and Real Delivery
This service page is designed for buyers who need more than a generic game studio pitch. The goal is a clear path from idea to playable build, store-ready assets, launch support, and measurable post-launch improvement.
Proof Points
- Connects game design decisions to measurable KPIs
- Supports monetization, LiveOps, ASO, and launch planning
- Useful before launch and after early user traffic arrives
How The Work Runs
Define the decisions
We identify what the analytics must answer: retention, monetization, tutorial drop-off, level difficulty, or ad timing.
Map the events
We create clear event names, parameters, funnels, and KPI definitions before implementation.
Review and improve
We use the data to guide updates, ASO changes, monetization tuning, and production priorities.
Questions Buyers Ask
Which analytics events should a mobile game track?
Most games should track onboarding, sessions, level start and fail, purchases, rewarded ads, interstitials, crashes, retention events, and key progression actions.
Can analytics help improve retention?
Yes. Analytics can reveal tutorial drop-off, confusing levels, weak rewards, ad fatigue, and points where players stop returning.
Should analytics be added before launch?
Yes. Adding analytics before launch makes early traffic useful and avoids guessing about retention, revenue, and gameplay problems.
Next Service Pages
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Plan mobile game LiveOps with events, missions, updates, retention hooks, reward calendars, analytics, and post-launch content strategy.
VIEW SERVICEGame Monetization
Plan rewarded ads, IAP, ARPDAU, LTV, ad frequency, retention, and hybrid monetization for mobile games.
VIEW SERVICEMobile Game Development
Build Android and iOS mobile games with Vexil Logic: Unity development, design, ASO, monetization, analytics, QA, and launch support.
VIEW SERVICEReady To Scope This Project?
Send the game idea, reference games, platform target, and current stage. We will help shape the next practical step.