We turn the brief into stages, risks, assets, platform targets, and a realistic first milestone.
Client project paths
Have a game idea or existing Unity project?
Send the stage, reference game, platform, and timeline.

// GAME_ANALYTICS
Set up mobile game analytics for retention, funnels, ad revenue, IAP, crashes, onboarding, level difficulty, and store growth decisions.
Vexil Logic Games defines mobile game analytics around decisions: onboarding clarity, retention, level difficulty, rewarded ads, interstitial timing, IAP, crashes, store conversion, LiveOps, and post-launch update priorities. The goal is not more dashboards; it is better production decisions.



Cleaner store presence, monetization setup, tracked events, and next-update clarity.
Connects game design decisions to measurable KPIs instead of generic vanity dashboards
Supports monetization, LiveOps, ASO, Search Console review, contact-event tracking, and launch planning
Useful before launch, during soft launch, after early user traffic arrives, or before a major update
Buyer match
Live or launch-ready products that need store, revenue, or data systems.
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Deliverables
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Delivery steps
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Next services
We turn the brief into stages, risks, assets, platform targets, and a realistic first milestone.
The work moves through playable checkpoints so clients can judge progress from actual output.
Store readiness, analytics, monetization, QA, and handoff decisions are considered before release.
Delivery scope
The final package depends on the project brief and proposal. These are the outputs we can scope and review together.

Review the agreed scope, playable build, release systems, and handoff at each milestone.
Decision guide
The same buyer may need a prototype, implementation support, launch support, ASO, analytics, or LiveOps. This section helps route the enquiry to the strongest commercial path.
Game owners who need to understand retention, revenue, level balance, onboarding, ads, and player behavior.
The core loop, controls, store promise, or monetization model still needs proof before full production budget is committed.
The build already exists and the main risk is Google Play readiness, ASO, analytics, monetization, privacy, screenshots, or rollout planning.

The work moves from first scope to inspectable output, technical checks, and release readiness.
We identify what the analytics must answer: retention, monetization, tutorial drop-off, level difficulty, ad timing, crashes, or store growth.
We create clear event names, parameters, funnels, KPI definitions, and naming rules before implementation.
We align website contact events, Search Console queries, tool usage, and service page performance with commercial goals.
We use the data to guide updates, ASO changes, monetization tuning, LiveOps, and production priorities.
Service fit
These points define the product stage, technical boundary, and client requirements this service is designed to address.
Connects game design decisions to measurable KPIs instead of generic vanity dashboards
Supports monetization, LiveOps, ASO, Search Console review, contact-event tracking, and launch planning
Useful before launch, during soft launch, after early user traffic arrives, or before a major update
Strongest when event names, funnel questions, and update decisions are defined before implementation begins
Pairs with revenue modeling and retention work when the team needs to decide what to fix first
Examples and resources
Project pages show publicly inspectable work where available; tools and articles help clients understand scope before requesting an estimate.
A practical SEO and conversion measurement plan for tracking queries, pages, events, leads, and content performance.
Retention guidance for onboarding, rewards, LiveOps, ad timing, analytics, and post-launch updates.
A guide to ad events, rewarded ad timing, frequency caps, ARPDAU, LTV, and retention-safe monetization.
Turn analytics findings into update calendars, missions, rewards, ASO refreshes, and post-launch priorities.
Buyer FAQ
Review scope, handoff, platform, and delivery requirements before requesting an estimate.
Most games should track onboarding, sessions, level start and fail, purchases, rewarded ads, interstitials, crashes, retention events, and key progression actions.
Yes. Analytics can reveal tutorial drop-off, confusing levels, weak rewards, ad fatigue, and points where players stop returning.
Yes. Adding analytics before launch makes early traffic useful and avoids guessing about retention, revenue, and gameplay problems.
Next service path
These routes help visitors continue from one specific service into the broader production offer.
Plan mobile game LiveOps with events, missions, updates, retention hooks, reward calendars, analytics, and post-launch content strategy.
Plan mobile game monetization with Vexil Logic: rewarded ads, IAP, ad frequency, ARPDAU, and LTV modeling, with retention and player experience in mind.
Outsource a complete Unity mobile game milestone covering product planning, gameplay, UI, QA, Android launch, and conditional iOS build support.

Service estimate
Send the current stage, target platform, reference games, timeline, and known blockers. The next step should be clear before production starts.