We turn the brief into stages, risks, assets, platform targets, and a realistic first milestone.
Client project paths
Have a game idea or existing Unity project?
Send the stage, reference game, platform, and timeline.

// HYPER_CASUAL_DEVELOPMENT
Build hyper-casual and hybrid-casual games with fast Unity prototypes, marketability testing, ASO, analytics, and monetization support.
Vexil Logic Games builds hyper-casual and hybrid-casual mobile games with fast Unity prototypes, simple core loops, mobile-first controls, ASO positioning, rewarded-ad planning, analytics events, and launch support. The goal is to test marketable ideas quickly before spending on full production.



A playable mechanic, risk notes, scope decision, and next production path.
Useful when one simple mobile mechanic needs validation before full production
Built for short sessions, fast retries, and clear mobile controls
Can connect directly to ASO and monetization planning
Buyer match
Founders or publishers testing whether one game loop is worth building.
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Deliverables
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Delivery steps
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Next services
We turn the brief into stages, risks, assets, platform targets, and a realistic first milestone.
The work moves through playable checkpoints so clients can judge progress from actual output.
Store readiness, analytics, monetization, QA, and handoff decisions are considered before release.
Delivery scope
The final package depends on the project brief and proposal. These are the outputs we can scope and review together.

Review the agreed scope, playable build, release systems, and handoff at each milestone.
Decision guide
The same buyer may need a prototype, implementation support, launch support, ASO, analytics, or LiveOps. This section helps route the enquiry to the strongest commercial path.
Founders and publishers testing simple, addictive mobile game concepts with fast production cycles.
The core loop, controls, store promise, or monetization model still needs proof before full production budget is committed.
The build already exists and the main risk is Google Play readiness, ASO, analytics, monetization, privacy, screenshots, or rollout planning.

The work moves from first scope to inspectable output, technical checks, and release readiness.
We focus on the one repeatable action that must feel good in the first seconds and be understandable without long instructions.
We build the smallest playable Unity version with controls, feedback, scoring, failure, restart, and a reason to try again.
We layer missions, unlocks, upgrades, collections, or meta progression only when they support the simple core loop.
We place rewarded ads and interstitials around natural breaks so the revenue model does not damage early retention.
We connect store positioning, screenshots, analytics events, and ASO keywords to the prototype before scaling production.
Service fit
These points define the product stage, technical boundary, and client requirements this service is designed to address.
Useful when one simple mobile mechanic needs validation before full production
Built for short sessions, fast retries, and clear mobile controls
Can connect directly to ASO and monetization planning
Good fit for sorting, merge, runner, parking, arcade, cleaning, repair, traffic, and lightweight puzzle mechanics
Designed to reduce risk before full art, level, and LiveOps production
Examples and resources
Project pages show publicly inspectable work where available; tools and articles help clients understand scope before requesting an estimate.
A sprint model for testing one marketable mechanic before committing to full production.
Current casual and hybrid-casual mechanics, retention signals, monetization patterns, and prototype ideas.
Rewarded ads, interstitial timing, ARPDAU modeling, LTV assumptions, and retention-safe monetization planning.
A free tool for comparing mobile game keyword opportunities before launch.
Buyer FAQ
Review scope, handoff, platform, and delivery requirements before requesting an estimate.
A focused prototype can often be scoped into a short sprint, depending on mechanics, art needs, and required testing depth.
Yes. We can add light progression, upgrades, collections, LiveOps hooks, and monetization systems when the simple core loop proves strong.
Yes. We can plan genre keywords, icons, screenshot messaging, short descriptions, and launch content for app store visibility.
Hyper-casual games focus on instant clarity and short sessions. Hybrid-casual games keep that simple core loop but add progression, rewards, collections, LiveOps hooks, and deeper monetization.
Next service path
These routes help visitors continue from one specific service into the broader production offer.
Turn a mobile game idea into a playable Unity prototype with core loop testing, controls, UX, and marketability feedback.
Plan mobile game monetization with Vexil Logic: rewarded ads, IAP, ad frequency, ARPDAU, and LTV modeling, with retention and player experience in mind.
Improve game visibility with ASO keyword research, icon testing, screenshots, metadata, localization, and conversion optimization.

Service estimate
Send the current stage, target platform, reference games, timeline, and known blockers. The next step should be clear before production starts.